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Akumajō Dracula [MSX]
悪魔城ドラキュラ [MSX版]
30 Oct 1986

   
Barely a month went by between the Famicom Disk and MSX2 versions of Akumajō Dracula, and while they keep the same character, storyline and artwork they are far from the same.
Here the action also involves managing items and keys. Gold keys open item chests, but what you're really after is a white key - your ticket to the next level. Dozens of different items can either be picked up or purchased from merchants.
Right First off you have to bear in mind that this game is running on the MSX: the screen doesn't scroll, and the gameplay is fringing on the out-of-date. Yet the game manages to hold together thanks to its clever ‘puzzle’ element: you don’t necessarily have to kick large quantities of ass here, all you have to do is find the key, and get out.
The MSX Akumajō Dracula is easily one of the better titles on the old rig, alongside the various iterations of Konami’s own Gradius and Metal Gear series. It is definitely more of a thinking man’s game than its Famicom counterpart, and one heck of a challenge... Most of the later levels have to be memorised well in advance, with a hefty amount of trial and error. Old school, baby, old school...

Rating:
 

 

Tactics
Look out - this is a serious oldie, and a vicious relic from the bygone days of home computer gaming. Rough and unforgiving gameplay, three lives only, and no 'Continue' or 'Save' features. Not many have finished this straight up, and the few who have were forced to put in a lot of practice, and take goddamn notes.
Most of the difficulty lies in the confusing stages and extensive equipment: dozens of different items can be found in candles, or purchased from merchants.
The #1 piece of advice is to be VERY careful when picking up items from candles. There is no time limit, so take things slowly - the last thing you want is to get accidentally lumbered with the dreaded 'Red Book', or loose a good weapon like the dagger by picking up a bog-standard whip.
Below is an inventory explaining what each item does. So good luck with them items, and keep your eyes peeled - this is one tough nut to crack.

F1 = Pause
F2 = Map
(must have the "Scroll")
Stage-12: input + Jump to enter passageways

 
 
 
CHAIN WHIP
Primary weapon
DAGGER
Primary weapon
BLUE CROSS
Primary weapon (Catch)
AXE
Primary weapon (Catch)
HOLY WATER
Use: (Jump) LEFT/RIGHT

HOURGLASS
Use: (Jump) DOWN

BOOTS
Run faster
WING
Jump higher
BLUE RING
Invincibility
SMALL HEART
1 Heart
BIG HEART
5 Hearts
YELLOW CROSS
Destroys all enemies
SCROLL
Map (Press F2 to view)
KEY
Opens one chest
CANE
Opens 5 chests
CANDLE
Reveals hidden items
EXIT KEY
Opens stage exit
BLUE JEWEL
Invisibility
WHITE $ BAG
5000 Pts
BLUE $ BAG
1000 Pts
WHITE CROSS
Enemies stop appearing
WHITE BOOK
Makes items cheaper
RED BOOK
Makes items expensive
YELLOW SHIELD
Blocks Projectiles
RED SHIELD
Reduces damage
JUG
Energy refill (Full)
RED JEWEL
Energy refill
 

 
Akumajō Dracula
悪魔城ドラキュラ
MSX2
DETAILS
Format MSX
Released 30 Oct 1986
Publisher Konami
Product ID RC744
Size (cm) 24 x 18 x 3
Weight (kg) 0.20
PRICE
STATUS
The MSX2 Akumajō Dracula has of course become one of the most sought-after titles in the series.
Very hard to find in good condition, and constantly gaining in value.

Large PC-style box, 1Mbit cartridge, 12-page monochrome booklet.

 



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