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Breath of Fire - Ryū no Senshi
ブレス オブ ファイア ~竜の戦士~
(1993)

   
Zog, the 'Dark Dragon King', has vowed to conquer the world. His plan is to seize the 'Power of the Dragon' by neutralising the 'Light Dragons', keepers of the peace. Or something like that.
Ryu, the descendant of the 'Light Dragon Family', is a young warrior whose village was decimated by Jade, Zog's right-hand man. His destiny becomes that of the legendary 'Dragon Warrior': to take on Zog's evil legions, fight thousands of repetitive menu-driven battles, and heal a lot.
Role playing games are cruel things. The pain of getting stuck in one of them is so great, so piercing, that they sometimes make videogames lose all meaning to anyone even vaguely interested in them.
Capcom's Breath of Fire is no exception to the rule: unless you are a seasoned RPG player and/or have been paying strict attention, you're bound to get lost at some point. And that, to be frank, is about as much fun as drowning in scum. Especially when the item you are looking for is a fucking fishing rod.
 
       
 
Capcom's first 16-Bit foray into the RPG genre is a competent, if heinously predictable effort. It does have its moments, like the chasing & hunting of wild animals for food, the ability to turn into a variety of dragons during combat, and a cameo from Chun-Li (below left); yet 'Buresu Obu Faia' is a distinctively sterile, numb and stereotypical experience, laced with an overwhelming feeling of deja-vu.
Every single goddamn RPG since Dragon Quest (1986) follows the exact same staple formula: press start, get out of bed, learn that the world is in peril, and set off to put down whoever is responsible by adding members to your team and accumulating experience points.
This kind of game can be OK, but only on exceptionally rare occasions. Most people know this, but RPG addicts aren't so lucky - they are doomed to a lifetime of menus, non-existent gameplay and pitiful narratives, all of this while their minds and bodies slowly decay.
A good friend once took the path of the RPG. He stayed indoors alone for close to 3 years, mumbling incoherently about 'depth', 'character development' and 'dramatic storytelling'. We had no choice but to drag him outside into the snow and shoot him six times in the belly with a BB gun. He has since recovered and moved on in life, thanks in no small part to large quantities of Super Puzzle Fighter II X (1996), absinthe, and strange rectangular things called 'Books'.
   
       

 
Breath of Fire - Ryu no Senshi
ブレス オブ ファイア ~竜の戦士~
SUPER FAMICOM
DETAILS
Format Super Famicom
Released 3 Apr 1993
Publisher Capcom
Product ID SHVC-BF
Size (cm) 19 x 10.5 x 3
Weight (kg) 0.16
PRICE
STATUS
Original Super Famicom release of Capcom's maiden 16-Bit RPG.
The game sold quite well, so copies can still be found for a reasonable price.

Standard SFC packaging, 12Mbit cartridge, colour booklet.

Breath of Fire Ryu no Senshi Kanzen Kōryaku Hon
ブレスオブファイア 竜の戦士 完全攻略本
TOKUMA INTERMEDIA MOOK
DETAILS
Format Guide Book
Released 25 May 1993
Publisher Tokumashoten
Product ID n/a
Size (cm) 21 x 14.8 x 1 (A5)
Weight (kg) 0.24
PRICE
STATUS
Vintage 'Complete Capture Book' for the original SFC Breath of Fire.
Includes a complete walkthrough of the game with detailed maps for every dungeon (thank god), and special sections for item & monster data.

112 pages, 88 in colour, Japanese.

Breath of Fire Ryu no Senshi
ブレスオブファイア 竜の戦士
GAME BOY ADVANCE
DETAILS
Format Game Boy Advance
Released 6 July 2001
Publisher Capcom
Product ID AGB-ABFJ-JPN
Size (cm) 13.5 x 8.5 x 2
Weight (kg) 0.06
PRICE
STATUS
Enhanced re-release of a popular SFC RPG for the Game Boy Advance, with a few minor extras thrown in.
Quite an expensive title!

Standard GBA packaging, 32Mbit cartridge, colour booklet.

 

'Breath of Fire' and 'Capcom' are registered trademarks of Capcom Co., Ltd.
'Super Famicom', 'Game Boy Advance' and 'Nintendo' are registered trademarks of Nintendo Co., Ltd.
Breath of Fire TM & © 1993 Capcom All Rights Reserved
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