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Garou Densetsu - Shukumei no Tatakai
餓狼伝説 ~宿命の闘い~
(1991)





 
At first, Garou Densetsu seemed like nothing more than a simple follow-up to SNK's Street Smart (1989): the game has a very similar graphical style, and even features some of the same music. But Garou Densetsu (released in December 1991) differs in that it is a straight-up versus fighting game, generally considered to be SNK's answer to Capcom's hugely popular Street Fighter II (March 1991).
Story has it that both games were developed simultaneously - but considering that it was released six months after Street Fighter II, SNK's effort just doesn't hold a candle against it in terms of raw playability. Truth is, it barely holds together: the gameplay is sketchy, and the collision detection between characters is haphazard at best.
The main novelty lies in the addition of an extra playfield (or 'Background Line') into which the players can leap into and fight in at any given time. This may sound like an interesting idea - but after a few rounds it grows very, very irritating.
This background business became the most distinguishable feature of the Garou Densetsu series, and to all extents its biggest flaw: bouts are incessantly interrupted by one character suddenly floating off into the background, followed by a quick burst of both fighters randomly bouncing in and out of the screen at each other.
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AC Flyer (back)

Art 1

Art 2

Art 3

Art 4

SFC Flyer

X68000 Flyer
 
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Art Gallery


Terry Bogard
テリー・ボガード


Andy Bogard
アンディ・ボガード


Joe Higashi
ジョー・ヒガシ


Michael Max
マイケル・マックス


Duck King
ダック・キング


Tung Fu Rue
タン・フー・ルー


Richard Myer
リチャード・マイヤ


Hwa Jai
ホア・ジャイ


Raiden
ライデン


Billy Kane
ビリー・カーン


Geese Howard
ギース・ハワード
 
Bad luck SNK. If this game had been released six months earlier, it would have been a completely different story. As it stands it was doomed right from the outset: Street Fighter II simply blows it away.
But it isn't an unworthy alternative, far from it. It certainly excels in terms of dramatic presentation and overall charisma: the music, visuals and characters are all meticulously designed and surprisingly memorable. Be it Richard Myer hanging on ceilings, Tung Fu Rue turning into a monstrous hulk-like goliath or Hwa Jai drinking in mid-bout and going on a drunken rampage, Garou Densetsu delivers surprises by the spade load, all the way up to the eventual disposal of the devious Geese Howard by pushing him off the top of a high-rise skyscraper.
Regardless of the openly immoral means of disposal of the arch-villain, it turns out that it's the game's tense and climactic storyline that lies at the very heart of the Garou Densetsu experience. In this field, it easily outshines the plight of the relatively stereotypical combatants of the Street Fighter series. By the turn of 1994 the exploits of the Bogard brothers had spawned not just a number of sequels but also dozens of comics, CDs, books, two hour-long animated feature films, and a full-length motion picture.
It's just a shame that the core playability isn't there to match, this despite the presence of a great '2P vs CPU' mode - a pioneering and entertaining concept involving two players taking on the computer together in an all-out (and rather one-sided) three-man battle. It's a real shame that the idea was wholly abandoned after this: it was removed from the sequel, and the idea would not to be seen again until 1995, and the 'Dramatic Battle' feature of Capcom's Street Fighter Zero (1995).
Oh well. When it comes down to it, Garou Densetsu was, in its day, nothing but a fun alternative for SFII aficionados to get their heads around in their spare time. Today it survives as a curious historical footnote: as SNK's fighting game debut and the very first chapter of the King of Fighters saga. It can still be a lot of fun, too - an expert-level game is hilarious to watch, as experienced players can literally molest the game. Try mastering the 'Mid-air Special Moves' bug (see below) for best results.
 

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TACTICS
 
 
MID-AIR SPECIAL MOVES
In the original Arcade / Neo Geo version, Special Moves can be executed in mid-jump!
Simply jump forwards or away, and input the command: you will teleport out of the air and release the move on the ground.
This is clearly a bug; but in a twisted way it's also a lot of fun to do.
BONUS ENDING
A 1-credit finish triggers a 'character roll' montage depicting every cast member.
Not loosing a round sees a slightly different roll, where each character's portrait changes to their 'lose' image.
 
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Super Famicom version
'STREET FIGHT' (VS mode)
ALL 11 CHARACTERS PLAYABLE

During the 2P 'SELECT PLAYER' screen,
press DOWN on controller 2
to access the full cast.
Strangely, this trick only works for Player 2
(Takara were really lazy here:
P1 can only use Terry, Andy or Joe)
 


UNLIMITED CREDITS: At the 'CONTINUE' countdown screen, hold UP and press A+B+C

GEESE PLAYABLE (VS mode): Enter 'VS GAME START'. Before selecting '1P vs 2P', both players must hold LEFT
INFINITE ROUNDS (VS mode): Enter 'CONTROL', put cursor on 'POINT', hold B and move LEFT to reduce the counter from 1 to 0.
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Garou Densetsu
餓狼伝説
NEO GEO
DETAILS
Format Neo Geo
Released 20 Dec 1991
Publisher SNK
Product ID NGH-033
Size (cm) 22 x 17 x 4
Weight (kg) 0.70
PRICE
STATUS
Despite its flaws, the first Garou Densetsu is a bona fide piece of gaming history, marking the very beginnings of the KOF universe.
And like all ageing Neo Geo games, it is starting to become scarce.

Standard Neo Geo case, 55Mbit cartridge, monochrome booklet.

Garou Densetsu / Last Resort
餓狼伝説/ラストリゾート

-G.S.M. 1500 SERIES- / SNK
DETAILS
Format Audio CD
Released 21 May 1992
Publisher Pony Canyon
Product ID PCCB-00087
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
2-in-1 soundtrack release that includes the BGM collections of both:
- Garou Densetsu (1991)
- Last Resort (1992)
Features a bonus arrange track for Last Resort and interchangeable cover art for both games.
View [back] for tracklisting.

CD case, 25-track audio CD, 12-page monochrome booklet, spine card, Garou Densetsu sticker [view].

Garou Densetsu
餓狼伝説
SUPER FAMICOM
DETAILS
Format Super Famicom
Released 27 Nov 1992
Publisher Takara
Product ID SHVC-GN
Size (cm) 19 x 10.5 x 3
Weight (kg) 0.16
PRICE
STATUS
Maybe SNK shouldn't have licensed such a successful title out to Takara: the result is way below par.
But regardless how sketchy the game is it sold very well, and played a great part in making the series so popular.

Cardboard SFC packaging, 8Mbit cartridge, 32-page colour manual.

Garou Densetsu Kanzen Kōryaku Hon
餓狼伝説 完全攻略本
TOKUMA INTERMEDIA MOOK
DETAILS
Format Guide Book
Released 30 Dec 1992
Publisher Tokumashoten
Product ID n/a
Size (cm) 21 x 14.8 x 0.9 (A5)
Weight (kg) 0.22
PRICE
STATUS
Clear and nicely laid out 'Complete Capture Book' for the SFC version.
Features character introductions, special moves, and a massive 'Vs CPU' section that breaks down every possible match-up.

88 pages, full colour, Japanese.

Garou Densetsu Super Famicom Soft Kōryaku Hon
餓狼伝説 スーパーファミコンソフト攻略本
BOM BOM FAMICOM HISSHŌ KŌRYAKU HON 4
DETAILS
Format Guide Book
Released 10 Jan 1993
Publisher Kodansha
Product ID n/a
Size (cm) 18.2 x 12.8 x 0.8 (B6)
Weight (kg) 0.14
PRICE
STATUS
Smaller but just as complete 'Capture Book' for the SFC version.
Features character profiles and VS CPU tactics for all 3 characters.

82 pages, full colour, Japanese.

Garou Densetsu
餓狼伝説
MEGA DRIVE
DETAILS
Format Mega Drive
Released 23 Apr 1993
Publisher Sega
Product ID G-4100
Size (cm) 17.8 x 12.8 x 2.5
Weight (kg) 0.18
PRICE
STATUS
The MD Garou Densetsu might play slightly better than the SFC version, but two characters (and the bonus game) are missing.
Still - in its day this was one of the only decent fighting games on the MD.

Standard MD case, 8Mbit cartridge, 34-page colour manual.

Garou Densetsu Kōryaku Guide Book
餓狼伝説 攻略ガイドブック
GUIDE BOOK for MEGA DRIVE
DETAILS
Format Guide Book
Released 15 May 1993
Publisher Mega Drive Fan
Product ID n/a
Size (cm) 18.2 x 12.8 x 0.4 (B6)
Weight (kg) 0.06
PRICE
STATUS
Small-sized 'Capture Guide Book' for the MD version, given away with the May '93 issue of 'Mega Drive Fan' magazine.
Includes dedicated move lists for every character.

52 pages, full colour, Japanese.

Garou Densetsu
餓狼伝説
X68000
DETAILS
Format X68000
Released 21 May 1993
Publisher Magical
Product ID HDX-5001
Size (cm) 25.5 x 18.5 x 4.5
Weight (kg) 0.56
PRICE
STATUS
X68000 games have always been tough to get hold of in good condition, and Magical's excellent port of the first Garou Densetsu is no exception.

Large PC-style packaging, four 5" floppies inside plastic case, 12-page colour booklet.

Garou Densetsu Image Album
餓狼伝説 イメージアルバム
SNK NEO SOUND ORCHESTRA
DETAILS
Format Audio CD
Released 21 July 1993
Publisher Pony Canyon
Product ID PCCB-00132
Size (cm) 14.2 x 12.4 x 1.1
Weight (kg) 0.14
PRICE
STATUS
Luxuriously presented 'Arrange' soundtrack CD featuring 11 remixed tracks from the original OST. Very hard to find complete in good condition!
View [back] for tracklisting.

Cardboard presentation sleeve holds CD case (with 11-track audio CD & 8-page booklet) and a bonus 'Sticker Book' containing 6 pages of Garou Densetsu & Neo Geo themed stickers.

Garou Densetsu - Aratanaru Tatakai
餓狼伝説 ―新たなる闘い― LEO ADVER・雲緒 霞
GAMEST COMICS 001
DETAILS
Format Manga
Released 30 Aug 1993
Publisher Shinseisha
Product ID ISBN4-88199-093-4
Size (cm) 21 x 14.8 x 2 (A5)
Weight (kg) 0.48
PRICE
STATUS
Quality manga adaptation of Garou Densetsu, with art by Leo Adver and story by Kasumi Kumoo. Takes quite a few liberties over the original story, but is none the worse for it.
One of the very first releases of the Gamest Comics collection.

230 pages (black & white), Japanese.

Garou Densetsu
餓狼伝説
NEO GEO CD
DETAILS
Format Neo Geo CD
Released 9 Sep 1994
Publisher SNK
Product ID NGCD-033
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
If you have access to a Neo Geo CD, this is the hands-down the best version of the original Garou Densetsu.
It's also becoming very hard to find these days.

'Neo Geo' stamped CD case, Neo Geo CD disc, monochrome booklet, spine card.

Garou Densetsu Battle Archives 1
餓狼伝説 バトルアーカイブズ1
NEO GEO ONLINE COLLECTION Vol.5
DETAILS
Format PlayStation 2
Released 20 July 2006
Publisher SNK Playmore
Product ID SLPS-25664
Size (cm) 19 x 13.5 x 1.5
Weight (kg) 0.18
PRICE
STATUS
First in a set of two 15th Anniversary Garou Densetsu retrospectives, Vol.5 of the Neo Geo Online Collection.
Features the first 4 games:
- Garou Densetsu (1991)
- Garou Densetsu 2 (1992)
- Garou Densetsu Special (1993)
- Garou Densetsu 3 (1995)
Extras include: interactive menus & move lists, original / arrange BGM, 'Color Edit' and 'Practice' modes.

PS2 case, PlayStation 2 DVD-ROM disc, colour booklet.

Garou Densetsu Battle Archives 1 [Best]
餓狼伝説 バトルアーカイブズ1 [ベスト]
NEO GEO ONLINE COLLECTION THE BEST
DETAILS
Format PlayStation 2
Released 29 May 2008
Publisher SNK Playmore
Product ID SLPS-25863
Size (cm) 19 x 13.5 x 1.5
Weight (kg) 0.17
PRICE
STATUS
Re-release of the first 'Battle Archives' compilation for the budget-price 'The Best' label. Includes:
- Garou Densetsu (1991)
- Garou Densetsu 2 (1992)
- Garou Densetsu Special (1993)
- Garou Densetsu 3 (1995)
Disc content remains the same as the original print.

PS2 case, PlayStation 2 DVD-ROM disc, colour booklet.

 




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'Garou Densetsu', 'Neo Geo' and 'SNK' are all registered trademarks of SNK Playmore
'Super Famicom' and 'Nintendo' are registered trademarks of Nintendo Co., Ltd.
'Mega Drive' and 'Sega' are registered trademarks of Sega Corporation
'PlayStation' and 'Sony' are registered trademarks of Sony Corporation
Garou Densetsu TM & © 1991 SNK All Rights Reserved
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